Defence: Difference between revisions

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|[[File:Defence potion(3).png]]
|[[File:Defence potion(3).png]]
|[[Defence Potion]]  
|[[Attack potion]]
|3-12
|3-12
|You get 3 base, +1 for every 10 defence levels rounded down. So 99 defence you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
|You get 3 base, +1 for every 10 defence levels rounded down. So 99 defence you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
|-
|-
|[[File:Combat potion(3).png]]
|[[File:Combat potion(3).png]]
|[[Combat Potion]]  
|[[Combat potion]]
|3-12
|3-12
|You get 3 base, +1 for every 10 defence levels rounded down. So 99 defence you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
|You get 3 base, +1 for every 10 defence levels rounded down. So 99 defence you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
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|-
|[[File:Super defence(3).png]]
|[[File:Super defence(3).png]]
|[[Super Defence]]  
|[[Super attack]]
|5-19
|5-19
|You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.
|You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.
|-
|-
|[[File:Super combat potion(3).png]]
|[[File:Super combat potion(3).png]]
|[[Super Combat Potion]]  
|[[Super combat potion]]
|5-19
|5-19
|You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 defence it drops down to 5+13, etc.
|You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 defence it drops down to 5+13, etc.
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|[[File:Celestial super defence (3).png]]
|[[File:Celestial super defence (3).png]]
|[[Celestial Super Defence]]  
|[[Celestial super attack]]
|5-19
|5-19
|You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 defence it drops down to 5+13, etc.
|You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 defence it drops down to 5+13, etc.
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|[[File:Celestial super combat (3).png]]
|[[File:Celestial super combat (3).png]]
|[[Celestial Super Combat]]  
|[[Celestial super combat]]
|7-21
|7-21
|You get 7 base, +1 for 15% of your current defence level rounded down. So 99 defence gets you 7 + 14. Then at 93 defence it drops down to 7 + 14, etc.
|You get 7 base, +1 for 15% of your current defence level rounded down. So 99 defence gets you 7 + 14. Then at 93 defence it drops down to 7 + 14, etc.
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|[[File:Enraged_Heart.png]]
|[[File:Enraged_Heart.png]]
|[[Enraged Heart]]
|[[Enraged heart]]
|4-26
|4-26
|Base 4 + 1 level for every 5 Attack levels. Maxes out at 96-99 for a 26 boost to Attack.
|Base 4 + 23% for every Defence level. Maxes out at 99 for a 26 boost to Defence.
Same boost applies to Attack, Strength, and Defence. '''BREWS STILL LOWER YOUR STATS'''
Same boost applies to Attack, Strength, and Defence.
|-
|-
|[[File:20%25_Dmg_Boost_Card_(Melee).png]]
|[[File:20%25_Dmg_Boost_Card_(Melee).png]]

Latest revision as of 12:32, 26 June 2024

Defence is your melee skill that determines your defence while fighting monsters. As you raise your Defence skill, you will deflect damage more consistently and it allows you to use higher tier armour to deflect even more damage.

How to train Defence

In order to gain experience in the Defence skill, you need to have your attack style set to Accurate or Controlled. Accurate gives accuracy bonuses for using it, whilst controlled splits your experience up between the 3 melee skills (Attack, Strength, and Defence). If you want to focus mainly on Defence experience, you should use Block.

Defence bonuses

The higher a target's Defence level, the less likely one is to land successful attacks (Melee or Ranged-based damage greater than zero, or Magic-based offensive spells that don't Splash) against said target. As such, it is a vital skill in high-level PvM and PvP situations. Defence does not decrease the amount of damage that an opponent can deal against you.

A player's Ranged level will not increase their ranged defence, but magical defence is different - it is based on 70% of the player's Magic level, while the remaining 30% is the player's Defence level, which is then followed by the player's magical defence bonus from their armour.

Temporary Boosts

There are some temporary boosts you can get in RuneSaga to help not only your attack skill, but also your other melee skills in tandem.

Boost Level

Increase

Other Information (For exact boost #'s see specific potions)
Attack potion 3-12 You get 3 base, +1 for every 10 defence levels rounded down. So 99 defence you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
Combat potion 3-12 You get 3 base, +1 for every 10 defence levels rounded down. So 99 defence you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.

Provides same boost to both Attack and Strength.

Super attack 5-19 You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.
Super combat potion 5-19 You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 defence it drops down to 5+13, etc.

Provides the same boost to Attack, Strength and Defence.

Celestial super attack 5-19 You get 5 base, +1 for 15% of your current defence level rounded down. So 99 attack gets you 5 + 14. Then at 93 defence it drops down to 5+13, etc.

Same boost as a Super defence, except your bonus will not decay for 5 minutes. BREWS STILL LOWER YOUR STATS

Celestial super combat 7-21 You get 7 base, +1 for 15% of your current defence level rounded down. So 99 defence gets you 7 + 14. Then at 93 defence it drops down to 7 + 14, etc.

Same boost is applied to Attack, Strength and Defence. BREWS STILL LOWER YOUR STATS

Enraged heart 4-26 Base 4 + 23% for every Defence level. Maxes out at 99 for a 26 boost to Defence.

Same boost applies to Attack, Strength, and Defence.

20% Dmg Boost Card (Melee) 0 Doesn't necessarily boost the Defence stat, but I'd be remiss if I didn't include it. 20% damage increase to melee damage for 30 minutes.