Attack: Difference between revisions

From RuneSaga Wiki
Jump to navigation Jump to search
(Created page with "'''''This is a template to be used for easy creation of skilling pages on the wiki. Feel free to copy/paste the source of this template into your own page and fill the details to match. Any text in CAPS can be replaced with the info of said skill if they contain [[ ]] just edit the text within''''' left '''Attack''' [DESCRIPTION ABOUT THE SKILL HERE] ==Types of (RESOURCE HERE)== {| class="wikitable align-center-1 align-center-2 align-center...")
 
 
(20 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''''This is a template to be used for easy creation of skilling pages on the wiki. Feel free to copy/paste the source of this template into your own page and fill the details to match.  Any text in CAPS can be replaced with the info of said skill if they contain [[ ]] just edit the text within'''''
[[File:Attack Sword Big.png]] '''Attack''' is your melee skill that determines your accuracy while fighting monsters. As you raise your '''Attack''' skill, you will deal damage more consistently and it allows you to use higher tier weapons to deal even more damage.


[[File:SKILL ICON HERE.png|left]]
== How to train Attack ==
'''Attack''' [DESCRIPTION ABOUT THE SKILL HERE]
In order to gain experience in the '''Attack''' skill, you need to have your attack style set to Accurate or Controlled. Accurate gives accuracy bonuses for using it, whilst controlled splits your experience up between the 3 melee skills ('''Attack''', Strength, and Defence). If you want to focus mainly on '''Attack''' experience, you should use Accurate.
==Types of (RESOURCE HERE)==
 
{| class="wikitable align-center-1 align-center-2 align-center-4 align-center-6 align-center-7"
== Attack bonuses and accuracy ==
|-
Weapons will give certain attack bonuses while using certain attack types, These bonuses can be found under your "Equipment Stats" section.
! Level
 
! colspan=2 |INGREDIENT
Weapons that work well with their specific attack bonuses will give huge advantages in melee combat, Especially when you take your targets defensive stats into account.
! colspan=2 |RESOURCE IF APPLICABLE
{| class="wikitable"
! Experience
|+
! Challenge Exp
!Attack type
|-
!Weapon proficiencies
|LEVEL 1
|[[File:PICTURE FOR INGREDIENT 1.png|x50px]]
|[[NAME OF INGREDIENT 1]]
|[[File:PICTURE OF RESOURCE 1.png]]
|NAME OF RESOURCE 1
|NORMAL EXP 1
|CHALLENGE EXP 1
|-
|LEVEL 2
|[[File:PICTURE FOR INGREDIENT 2.png|x50px]]
|[[NAME OF INGREDIENT 2]]
|[[File:PICTURE OF INGREDIENT 2.png]]
|NAME OF RESOURCE 2
|NORMAL EXP 2
|CHALLENGE EXP 2
|-
|LEVEL 3
|[[File:PICTURE FOR INGREDIENT 3.png|x50px]]
|[[NAME OF INGREDIENT 3]]
|[[File:PICTURE OF INGREDIENT 3.png]]
|NAME OF RESOURCE 3
|NORMAL EXP 3
|CHALLENGE EXP 3
|-
|-
|LEVEL 4
|Stab
|[[File:PICTURE FOR INGREDIENT 4.png|x50px]]
|Daggers, swords, and pickaxes
|[[NAME OF INGREDIENT 4]]
|[[File:PICTURE OF INGREDIENT 4.png]]
|NAME OF RESOURCE 4
|NORMAL EXP 4
|CHALLENGE EXP 4
|-
|-
|LEVEL 5
|Slash
|[[File:PICTURE FOR INGREDIENT 5.png|x50px]]
|Swords, axes, battleaxes, two-handed swords
|[[NAME OF INGREDIENT 5]]
|[[File:PICTURE OF INGREDIENT 5.png]]
|NAME OF RESOURCE 5
|NORMAL EXP 5
|CHALLENGE EXP 5
|-
|-
|LEVEL 6
|Crush
|[[File:PICTURE FOR INGREDIENT 6.png|x50px]]
|Flails, warhammers, pickaxes, axes, two-handed swords
|[[NAME OF INGREDIENT 6]]
|[[File:PICTURE OF INGREDIENT 6.png]]
|NAME OF RESOURCE 6
|NORMAL EXP 6
|CHALLENGE EXP 6
|-
|LEVEL 7
|[[File:PICTURE FOR INGREDIENT 7.png|x50px]]
|[[NAME OF INGREDIENT 7]]
|[[File:PICTURE OF INGREDIENT 7.png]]
|NAME OF RESOURCE 7
|NORMAL EXP 7
|CHALLENGE EXP 7
|-
|LEVEL 8
|[[File:PICTURE FOR INGREDIENT 8.png|x50px]]
|[[NAME OF INGREDIENT 8]]
|[[File:PICTURE OF INGREDIENT 8.png]]
|NAME OF RESOURCE 8
|NORMAL EXP 8
|CHALLENGE EXP 8
|}
|}


==Equipment==
== Temporary Boosts ==
===EQUIPMENT NAME (AXE,PICKAXE ETC) IF APPLICABLE===
There are some temporary boosts you can get in RuneSaga to help not only your attack skill, but also your other melee skills in tandem.  
Various equipment may be used to interact with trees. Most trees require an axe to chop. All basic axes (Bronze through Rune) can be obtained from the "Master Forester" NPC in the skilling zone (Skilling Teleport portal at ::home).
{| class="wikitable align-center-1 align-center-3"
{| class="wikitable align-center-1 align-center-2"
! colspan="2" | Boost
! Level
!Level  
! colspan=2 |TOOL
Increase
!Other Information (For exact boost #'s see specific potions)
|-
|-
|style="min-width:3em;" rowspan="2"|LEVEL 1
|[[File:Attack potion(3).png]]
|[[File:TOOL 1.png|center|TOOL 1 NAME*FOR HOVER PURPOSES*]]
|[[Attack potion]]
|<center>TOOL 1 NAME</center>
|3-12
|You get 3 base, +1 for every 10 attack levels rounded down. So 99 attack you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
|-
|-
|[[File:TOOL 2.png|center|TOOL 2 NAME *FOR HOVER PURPOSES*]]
|[[File:Combat potion(3).png]]
|<center>TOOL 2 NAME</center>
|[[Combat potion]]
|3-12
|You get 3 base, +1 for every 10 attack levels rounded down. So 99 attack you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
Provides same boost to both Attack and Strength.
|-
|-
|LEVEL 2
|[[File:Super attack(3).png]]
|[[File:TOOL 3.png|center|TOOL 3 NAME *FOR HOVER PURPOSES*]]
|[[Super attack]]
|<center>TOOL 3 NAME</center>
|5-19
|You get 5 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.
|-
|-
|LEVEL 3
|[[File:Super combat potion(3).png]]
|[[File:TOOL 4.png|center|TOOL 4 NAME *FOR HOVER PURPOSES*]]
|[[Super combat potion]]
|<center>TOOL 4 NAME</center>
|5-19
|You get 5 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.
Provides the same boost to Attack, Strength and Defence.
|-
|-
|LEVEL 4
|[[File:Celestial super attack (3).png]]
|[[File:TOOL 5.png|center|TOOL 5 NAME *FOR HOVER PURPOSES*]]
|[[Celestial super attack]]
|<center>TOOL 5 NAME</center>
|5-19
|You get 5 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.
Same boost as a Super Attack, except your bonus will not decay for 5 minutes. '''BREWS STILL LOWER YOUR STATS'''
|-
|-
|LEVEL 5
|[[File:Celestial super combat (3).png]]
|[[File:TOOL 6.png|center|TOOL 6 NAME *FOR HOVER PURPOSES*]]
|[[Celestial super combat]]
|<center>TOOL 6 NAME</center>
|7-21
|You get 7 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 7 + 14. Then at 93 attack it drops down to 7 + 14, etc.
Same boost is applied to Attack, Strength and Defence. '''BREWS STILL LOWER YOUR STATS'''
|-
|-
|LEVEL 6
|[[File:Enraged Heart.png]]
|[[File:TOOL 7.png|center|TOOL 7 NAME *FOR HOVER PURPOSES*]]
|[[Enraged heart]]
|<center>TOOL 7 NAME</center>
|4-26
|Base 4 + 23% for every Attack level. Maxes out at 99 for a 26 boost to Attack.
Same boost applies to Attack, Strength, and Defence.
|-
|-
|LEVEL 7
|[[File:20% Dmg Boost Card (Melee).png]]
|[[File:TOOL 8.png|center|TOOL 8 NAME *FOR HOVER PURPOSES*]]
|[[20% Dmg Boost Card (Melee)]]  
|<center>TOOL 8 NAME</center>
|0
|-
|Doesn't necessarily boost the Attack stat, but I'd be remiss if I didn't include it. 20% damage increase to melee damage for 30 minutes.
|LEVEL 8
|[[File:TOOL 9.png|center|TOOL 9 NAME *FOR HOVER PURPOSES*]]
|<center>TOOL 9 NAME</center>
|-
|LEVEL 9
|[[File:TOOL 10.png|center|TOOL 10 NAME *FOR HOVER PURPOSES*]]
|<center>TOOL 10 NAME</center>
|}
|}
<--DELETE OUTFIT TABLE IF NOT APPLICABLE-->
==Skilling outfit==
{| class="wikitable align-center- align-center-"
! Set Piece
! Obtained
! Exp bonus
|-
|Hat
|[[File:HAT IMAGE.png|center]]
|<center>+x% Exp</center>
|-
|Top
|[[File:TOP IMAGE.png|center]]
|<center>+x% Exp</center>
|-
|Legs
|[[File:LEGS IMAGE.png|center]]
|<center>+x% Exp</center>
|-
|Gloves
|[[File:GLOVES IMAGE.png|center]]
|<center>+x% Exp</center>
|-
|Boots
|[[File:BOOTS IMAGE.png|center]]
|<center>+x% Exp</center>
|-
!colspan=2 | Complete set
|<center>+x% Exp</center>
|}
==Mechanics==
*INSERT MECHANICS HERE*
<---IF THERE IS NOT AN AFK ACTIVITY YOU CAN DELETE THIS LINE AND BELOW--->
==AFK Zone==
In the AFK Zone located at home you can AFK chop the "Golden tree" which gives around 150k xp/hr. Additionally, there are "Cyber Palm"s in the donator zone (::dz).
*IF YOU CAN AFK THE SKILL CHANGE THIS SECTION ->  "CHOP,PICK,CLIMB ETC" the "NAME OF OBJECT IN AFK ZONE" which gives around *CAN CHECK ON DISCORD FOR RATES*xp/hr on normal mode *CAN CHECK ON DISCORD FOR RATES*xp/hr on challenge mode. Additionally, there are "Cyber Palm"s in the donator zone (::dz). (DZ SECTION ONLY APPLICABLE TO WOOD CUTTING AND MINING ATM)

Latest revision as of 12:31, 26 June 2024

Attack is your melee skill that determines your accuracy while fighting monsters. As you raise your Attack skill, you will deal damage more consistently and it allows you to use higher tier weapons to deal even more damage.

How to train Attack

In order to gain experience in the Attack skill, you need to have your attack style set to Accurate or Controlled. Accurate gives accuracy bonuses for using it, whilst controlled splits your experience up between the 3 melee skills (Attack, Strength, and Defence). If you want to focus mainly on Attack experience, you should use Accurate.

Attack bonuses and accuracy

Weapons will give certain attack bonuses while using certain attack types, These bonuses can be found under your "Equipment Stats" section.

Weapons that work well with their specific attack bonuses will give huge advantages in melee combat, Especially when you take your targets defensive stats into account.

Attack type Weapon proficiencies
Stab Daggers, swords, and pickaxes
Slash Swords, axes, battleaxes, two-handed swords
Crush Flails, warhammers, pickaxes, axes, two-handed swords

Temporary Boosts

There are some temporary boosts you can get in RuneSaga to help not only your attack skill, but also your other melee skills in tandem.

Boost Level

Increase

Other Information (For exact boost #'s see specific potions)
Attack potion 3-12 You get 3 base, +1 for every 10 attack levels rounded down. So 99 attack you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.
Combat potion 3-12 You get 3 base, +1 for every 10 attack levels rounded down. So 99 attack you get 3 + 9, 90 is the same. 80-89 is 3+8, etc.

Provides same boost to both Attack and Strength.

Super attack 5-19 You get 5 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.
Super combat potion 5-19 You get 5 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.

Provides the same boost to Attack, Strength and Defence.

Celestial super attack 5-19 You get 5 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 5 + 14. Then at 93 attack it drops down to 5+13, etc.

Same boost as a Super Attack, except your bonus will not decay for 5 minutes. BREWS STILL LOWER YOUR STATS

Celestial super combat 7-21 You get 7 base, +1 for 15% of your current attack level rounded down. So 99 attack gets you 7 + 14. Then at 93 attack it drops down to 7 + 14, etc.

Same boost is applied to Attack, Strength and Defence. BREWS STILL LOWER YOUR STATS

Enraged heart 4-26 Base 4 + 23% for every Attack level. Maxes out at 99 for a 26 boost to Attack.

Same boost applies to Attack, Strength, and Defence.

20% Dmg Boost Card (Melee) 0 Doesn't necessarily boost the Attack stat, but I'd be remiss if I didn't include it. 20% damage increase to melee damage for 30 minutes.