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WIP
WIP


A '''Grand Heist''' is a minigame that is accessed by bringing a [[Heist key]] to the small pyramid found south of home, near Sphox's Pyramid. Within this minigame you have the opportunity to earn great rewards.
A '''Grand Heist''' is a minigame that is accessed by bringing a [[Heist key]] or a [[Heist key (+)]] to the small pyramid found south of home, near Sphox's Pyramid. Within this minigame you have the opportunity to earn great rewards.
{|class="wikitable" align="right"
{|class="wikitable" align="right"
! colspan="2" align="center" | <center>{{{name|{{PAGENAME}}}}}</center>
! colspan="2" align="center" | <center>{{{name|{{PAGENAME}}}}}</center>
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Your goal is to make it to the end of the Heist, grab the chest and return to the entrance to receive the loot inside.
Your goal is to make it to the end of the Heist, grab the chest and return to the entrance to receive the loot inside.


The mechanics that impact your rewards are the spike traps, Golden Golem (final room) and the falling boulders.
The mechanics that impact your rewards are the spike traps, Golden Golem (final room) and the falling boulders. Dieing to any of these mechanics will result in you losing out on one of your "supply rolls", die twice and you lose both. Dieing does '''NOT''' affect any other loot.
 
You '''LOSE''' the heist key and your loot if you can't make it back out in time.


===Spikes===
===Spikes===
[[File:Heist spikes.png|204x204px]]
To dodge these spikes, simply wait for them to move, then step behind the next set of spikes. This will be 3 tiles each time.
To dodge these spikes, simply wait for them to move, then step behind the next set of spikes. This will be 3 tiles each time.
As long as you remain patient, you should not ever die to the spikes - as the timing is the same in every heist.
As long as you remain patient, you should not ever die to the spikes - as the timing is the same in every heist.


===Pillars===
===Pillars===
[[File:Heist pillars.png|200x200px]]
The second room consists of pillars that you'll need to cross. Each time you start a Heist, a path will be chosen for this room.  
The second room consists of pillars that you'll need to cross. Each time you start a Heist, a path will be chosen for this room.  
Stepping on the wrong pillar will result in you falling, making you have to cross again. ''This does '''NOT''' count as a death towards your final loot''
Stepping on the wrong pillar will result in you falling, making you have to cross again. ''This does '''NOT''' count as a death towards your final loot''
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===Vaults===
===Vaults===
[[File:Heist vaults.png|300x300px]]
(DISABLE GROUND ITEMS PLUGIN IN THE PLUGIN MENU OR BY DOUBLE-TAPPING THE LEFT ALT KEY)
(DISABLE GROUND ITEMS PLUGIN IN THE PLUGIN MENU OR BY DOUBLE-TAPPING THE LEFT ALT KEY)


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===Golden Golem===
===Golden Golem===
[[File:Heist golem.png|281x281px]]
This is the final room. All you need to do is kill the Golden Golem and loot the chest!
This is the final room. All you need to do is kill the Golden Golem and loot the chest!
The golem only has 200hp - so simply stand back at the entrance (this is a safespot), bring your best ranged or mage weapon to take him out.
The golem only has 200hp - so simply stand back at the entrance (this is a safespot), bring your best ranged or mage weapon to take him out.


===The escape===
===The escape===
Once you've grabbed the chest, your timer will be set to 2 minutes and boulders will begin to fall behind you. Make your way back to the entrance, making sure to avoid the spikes in the first room.
Once you've grabbed the chest, your timer will be set to '''2 minutes''' and boulders will begin to fall behind you. Make your way back to the entrance, making sure to avoid the spikes in the first room.
 
Your loot will be added to your inventory upon escaping the [[Heist]].
Your loot will be added to your inventory upon escaping the [[Heist]].


==Rewards==
==Rewards==
Each time you complete a Heist, you will receive 1 of 3 tiers of Chests at the end! No matter what tier loot you receive, you are guaranteed the following:
* 1 type of mystery box roll
* 100m-1b GP
* 2 drops from the "Heist supplies" drop table (unless you die to spikes, Golden Golem or falling rocks)
* 1 - 5 [[Eye of Anubis]]
===Heist Unique roll===
You have a 1/100 chance on each of your Supply rolls to receive a Heist unique. 1/75 from a [[Heist key (+)]]
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Heist unique
! colspan="2;scope=col" | Item
! scope=col | Amount
! scope=col | Rarity
|-
|
|
|
|
|}
===Pharaoh's chest===
This chest is VERY rare, at a rate of 1/125. 1/100 from a [[Heist key (+)]]
You will receive the loot listed above, with a Heist ultra-rare roll being your "mystery box roll".
This chest guarantees a rare, such as a partyhat, scrolls, cosmetic sets and more.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Pharaoh's chest (Red and gold)
! colspan="2;scope=col" | Item
! scope=col | Amount
! scope=col | Rarity
|-
|
|
|
|
|}
===Prince's chest===
You have a 1/3 chance to receive this chest.
You will receive the loot listed above, with a [[Deluxe chest]] being your "mystery box roll"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Prince's chest (Purple)
! colspan="2;scope=col" | Item
! scope=col | Amount
! scope=col | Rarity
|-
|
|
|
|
|}
===Grand chest===
This is your default loot roll.
You will receive the loot listed above, with a [[Lucky chest]] being your "mystery box roll"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Grand chest (Brown)
! colspan="2;scope=col" | Item
! scope=col | Amount
! scope=col | Rarity
|-
|
|
|
|
|}
===Supply===
Unless you were unfortunate enough to die to either spikes, the Golden Golem, or falling rocks, you will recieve 2 rolls on this table.
Every time you die, you will get one less roll on this table. Dieing does '''NOT''' affect any other loot than this one.
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Heist (Supply)
! colspan="2;scope=col" | Item
! scope=col | Amount
! scope=col | Rarity
|-
|
|
|
|
|}

Revision as of 22:35, 28 September 2024

WIP

A Grand Heist is a minigame that is accessed by bringing a Heist key or a Heist key (+) to the small pyramid found south of home, near Sphox's Pyramid. Within this minigame you have the opportunity to earn great rewards.

Heist
Location South of Home, near Spox's pyramid
Inhabitants Golden Golem
Map
File:.png

Mechanics

Upon entering, a 6 minute timer will begin. Your goal is to make it to the end of the Heist, grab the chest and return to the entrance to receive the loot inside.

The mechanics that impact your rewards are the spike traps, Golden Golem (final room) and the falling boulders. Dieing to any of these mechanics will result in you losing out on one of your "supply rolls", die twice and you lose both. Dieing does NOT affect any other loot.

You LOSE the heist key and your loot if you can't make it back out in time.

Spikes

To dodge these spikes, simply wait for them to move, then step behind the next set of spikes. This will be 3 tiles each time. As long as you remain patient, you should not ever die to the spikes - as the timing is the same in every heist.

Pillars

The second room consists of pillars that you'll need to cross. Each time you start a Heist, a path will be chosen for this room. Stepping on the wrong pillar will result in you falling, making you have to cross again. This does NOT count as a death towards your final loot

Once you find the correct path, you will need to repeat it on your way out - so don't forget it!

Vaults

(DISABLE GROUND ITEMS PLUGIN IN THE PLUGIN MENU OR BY DOUBLE-TAPPING THE LEFT ALT KEY)

Search each vault in the room until finding all 3 colored stones. Once found, you must place them in the correct order to unlock the door.

Golden Golem

This is the final room. All you need to do is kill the Golden Golem and loot the chest!

The golem only has 200hp - so simply stand back at the entrance (this is a safespot), bring your best ranged or mage weapon to take him out.

The escape

Once you've grabbed the chest, your timer will be set to 2 minutes and boulders will begin to fall behind you. Make your way back to the entrance, making sure to avoid the spikes in the first room.

Your loot will be added to your inventory upon escaping the Heist.

Rewards

Each time you complete a Heist, you will receive 1 of 3 tiers of Chests at the end! No matter what tier loot you receive, you are guaranteed the following:

  • 1 type of mystery box roll
  • 100m-1b GP
  • 2 drops from the "Heist supplies" drop table (unless you die to spikes, Golden Golem or falling rocks)
  • 1 - 5 Eye of Anubis

Heist Unique roll

You have a 1/100 chance on each of your Supply rolls to receive a Heist unique. 1/75 from a Heist key (+)

Heist unique
Item Amount Rarity

Pharaoh's chest

This chest is VERY rare, at a rate of 1/125. 1/100 from a Heist key (+)

You will receive the loot listed above, with a Heist ultra-rare roll being your "mystery box roll". This chest guarantees a rare, such as a partyhat, scrolls, cosmetic sets and more.

Pharaoh's chest (Red and gold)
Item Amount Rarity

Prince's chest

You have a 1/3 chance to receive this chest.

You will receive the loot listed above, with a Deluxe chest being your "mystery box roll"

Prince's chest (Purple)
Item Amount Rarity

Grand chest

This is your default loot roll.

You will receive the loot listed above, with a Lucky chest being your "mystery box roll"

Grand chest (Brown)
Item Amount Rarity

Supply

Unless you were unfortunate enough to die to either spikes, the Golden Golem, or falling rocks, you will recieve 2 rolls on this table.

Every time you die, you will get one less roll on this table. Dieing does NOT affect any other loot than this one.

Heist (Supply)
Item Amount Rarity