Enraged heart: Difference between revisions
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'''{{{name|{{PAGENAME}}}}}''' | The '''{{{name|{{PAGENAME}}}}}''' functions as a [[Super combat potion]] with a higher stat increase, no cooldown, and holds 500 charges. After 500 uses (or whenever you feel like charging it) a player needs to use more fragments on the heart. | ||
Each activation provides a temporary skill boost to [[Attack]], [[Strength]], and [[Defence]] level respectively, equal to 4 + 23% of the player's current [[Attack]], [[Strength]], and [[Defence]] level, rounded down, and will wear off at a rate of 1 level every 60 seconds. | |||
{|class="wikitable" align="right" | {|class="wikitable" align="right" | ||
! colspan="2" | <center>{{{name|{{PAGENAME}}}}}</center> | ! colspan="2" | <center>{{{name|{{PAGENAME}}}}}</center> | ||
Line 18: | Line 20: | ||
|- | |- | ||
| '''Examine''' || {{{name|{{PAGENAME}}}}} | | '''Examine''' || {{{name|{{PAGENAME}}}}} | ||
|} | |||
===Effect=== | |||
{| class="wikitable" style=text-align:center | |||
![[File:All melee stats.png|frameless|20x20px]] Level | |||
!Boost | |||
!rowspan="7" | | |||
![[File:All melee stats.png|frameless|20x20px]] Level | |||
!Boost | |||
!rowspan="7" | | |||
![[File:All melee stats.png|frameless|20x20px]] Level | |||
!Boost | |||
|- | |||
|'''1-6''' | |||
| +5 | |||
|'''34-39''' | |||
| +10 | |||
|'''67-73''' | |||
| +15 | |||
|- | |||
|'''7-13''' | |||
| +6 | |||
|'''40-46''' | |||
| +11 | |||
|'''74-79''' | |||
| +16 | |||
|- | |||
|'''14-19''' | |||
| +7 | |||
|'''47-53''' | |||
| +12 | |||
|'''80-86''' | |||
| +17 | |||
|- | |||
|'''20-26''' | |||
| +8 | |||
|'''54-59''' | |||
| +13 | |||
|'''87-93''' | |||
| +18 | |||
|- | |||
|'''27-33''' | |||
| +9 | |||
|'''60-66''' | |||
| +14 | |||
|'''94-99''' | |||
| +19 | |||
|} | |} | ||
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|[[File:Undead heart.png|center]] | |[[File:Undead heart.png|center]] | ||
|[[Undead heart]] | |[[Undead heart]] | ||
|} | |||
===Charging=== | |||
To charge the heart back up, a player needs to use [[Melee fragments]] on it. It will consume up too it's maximum 500 charges, 1 [[Melee fragments]] per charge. | |||
{|class="wikitable" | |||
! colspan="2" | Item | |||
! colspan="2" | Materials | |||
|- | |||
|[[File:Enraged Heart.png|center]] | |||
|[[Enraged heart]] | |||
|[[File:Melee fragments 500.png|center]] | |||
|[[Melee fragments]] | |||
|} | |} |
Revision as of 18:41, 10 November 2024
The Enraged heart functions as a Super combat potion with a higher stat increase, no cooldown, and holds 500 charges. After 500 uses (or whenever you feel like charging it) a player needs to use more fragments on the heart.
Each activation provides a temporary skill boost to Attack, Strength, and Defence level respectively, equal to 4 + 23% of the player's current Attack, Strength, and Defence level, rounded down, and will wear off at a rate of 1 level every 60 seconds.
Tradeable | No |
Equipable | No |
Stackable | No |
Noteable | No |
Options | Check/Use/Drop |
Examine | Enraged heart |
Effect
Level | Boost | Level | Boost | Level | Boost | ||
---|---|---|---|---|---|---|---|
1-6 | +5 | 34-39 | +10 | 67-73 | +15 | ||
7-13 | +6 | 40-46 | +11 | 74-79 | +16 | ||
14-19 | +7 | 47-53 | +12 | 80-86 | +17 | ||
20-26 | +8 | 54-59 | +13 | 87-93 | +18 | ||
27-33 | +9 | 60-66 | +14 | 94-99 | +19 |
Creation
Item | Materials | ||
---|---|---|---|
Enraged heart | Melee fragments | ||
Undead heart |
Charging
To charge the heart back up, a player needs to use Melee fragments on it. It will consume up too it's maximum 500 charges, 1 Melee fragments per charge.
Item | Materials | ||
---|---|---|---|
Enraged heart | Melee fragments |