Heist: Difference between revisions

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(Created page with "WIP A '''Grand Heist''' is a minigame that is accessed by bringing a Heist key to the small pyramid found south of home, near Sphox's Pyramid. Within this minigame you have the opportunity to earn great rewards. {|class="wikitable" align="right" ! colspan="2" align="center" | <center>{{{name|{{PAGENAME}}}}}</center> |- | colspan="2" align="center" | 334x334px |- ! Location | South of Home, near Spox's pyramid |- ! Inhabitants | Golden Golem...")
 
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WIP
WIP
A '''Grand Heist''' is a minigame that is accessed by bringing a [[Heist key]] to the small pyramid found south of home, near Sphox's Pyramid. Within this minigame you have the opportunity to earn great rewards.
A '''Grand Heist''' is a minigame that is accessed by bringing a [[Heist key]] to the small pyramid found south of home, near Sphox's Pyramid. Within this minigame you have the opportunity to earn great rewards.
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The mechanics that impact your rewards are the spike traps, Golden Golem (final room) and the falling boulders.
The mechanics that impact your rewards are the spike traps, Golden Golem (final room) and the falling boulders.


===Spikes==
===Spikes===
To dodge these spikes, simply wait for them to move, then step behind the next set of spikes. This will be 3 tiles each time.
To dodge these spikes, simply wait for them to move, then step behind the next set of spikes. This will be 3 tiles each time.
As long as you remain patient, you should not ever die to the spikes - as the timing is the same in every heist.
As long as you remain patient, you should not ever die to the spikes - as the timing is the same in every heist.

Revision as of 11:08, 28 September 2024

WIP

A Grand Heist is a minigame that is accessed by bringing a Heist key to the small pyramid found south of home, near Sphox's Pyramid. Within this minigame you have the opportunity to earn great rewards.

Heist
Location South of Home, near Spox's pyramid
Inhabitants Golden Golem
Map
File:.png

Mechanics

Upon entering, a 6 minute timer will begin. Your goal is to make it to the end of the Heist, grab the chest and return to the entrance to receive the loot inside.

The mechanics that impact your rewards are the spike traps, Golden Golem (final room) and the falling boulders.

Spikes

To dodge these spikes, simply wait for them to move, then step behind the next set of spikes. This will be 3 tiles each time. As long as you remain patient, you should not ever die to the spikes - as the timing is the same in every heist.

Pillars

The second room consists of pillars that you'll need to cross. Each time you start a Heist, a path will be chosen for this room. Stepping on the wrong pillar will result in you falling, making you have to cross again. This does NOT count as a death towards your final loot

Once you find the correct path, you will need to repeat it on your way out - so don't forget it!

Vaults

(DISABLE GROUND ITEMS PLUGIN IN THE PLUGIN MENU OR BY DOUBLE-TAPPING THE LEFT ALT KEY)

Search each vault in the room until finding all 3 colored stones. Once found, you must place them in the correct order to unlock the door.

Golden Golem

This is the final room. All you need to do is kill the Golden Golem and loot the chest! The golem only has 200hp - so simply stand back at the entrance (this is a safespot), bring your best ranged or mage weapon to take him out.

The escape

Once you've grabbed the chest, your timer will be set to 2 minutes and boulders will begin to fall behind you. Make your way back to the entrance, making sure to avoid the spikes in the first room. Your loot will be added to your inventory upon escaping the Heist.

Rewards