Fletching: Difference between revisions

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Line 47: Line 47:
|Maple Plank
|Maple Plank
|1x
|1x
|[[File:Maple Logs.png|x50px]]
|[[File:Maple logs.png|x50px]]
|NORMAL EXP 4
|NORMAL EXP 4
|550
|550
Line 55: Line 55:
|Yew Plank
|Yew Plank
|1x
|1x
|[[File:Yew Logs.png|x50px]]
|[[File:Yew logs.png|x50px]]
|NORMAL EXP 5
|NORMAL EXP 5
|750
|750
Line 63: Line 63:
|Magic plank
|Magic plank
|1x
|1x
|[[File:Magic Logs.png|x50px]]
|[[File:Magic logs.png|x50px]]
|
|
|915
|915
Line 71: Line 71:
|Redwood plank
|Redwood plank
|1x
|1x
|[[File:Redwood Logs.png|x50px]]
|[[File:Redwood logs.png|x50px]]
|NORMAL EXP 7
|NORMAL EXP 7
|1315
|1315

Revision as of 16:53, 20 April 2024

Fletching along with most other skills is located through the skilling portal at home.

You can purchase a knife from the general store at home.

Planks are used to create Strongboxs, and are opened with any type of key.

The lower the tier key, the less chance the strongbox will open successfully.

Type of Planks

Level Name Ingredient Ingredient Experience Challenge Exp
1 Plank 1x NORMAL EXP 1 100
15 Oak plank 1x 165 165
40 Willow Plank 1x NORMAL EXP 3 415
55 Maple Plank 1x NORMAL EXP 4 550
70 Yew Plank 1x NORMAL EXP 5 750
85 Magic plank 1x 915
91 Redwood plank 1x NORMAL EXP 7 1315

Type of Strongboxes

Level Name Ingredient Ingredient Experience Challenge Exp
1 Stongbox (u) 6x 15x NORMAL EXP 1 CHALLENGE EXP 1
15 Oak Stongbox (u) 6x 15x NORMAL EXP 2 CHALLENGE EXP 2
40 Willow Stongbox (u) 6x 15x NORMAL EXP 3 CHALLENGE EXP 3
55 Maple Stongbox (u) 6x 15x NORMAL EXP 4 CHALLENGE EXP 4
70 Yew Stongbox (u) 6x 15x NORMAL EXP 5 CHALLENGE EXP 5
85 Magic Stongbox (u) 6x 15x NORMAL EXP 6 CHALLENGE EXP 6
91 Redwood Stongbox (u) 6x 15x NORMAL EXP 7 CHALLENGE EXP 7

<--DELETE OUTFIT TABLE IF NOT APPLICABLE-->

Skilling outfit

Set Piece Obtained Exp bonus
Hat
File:HAT IMAGE.png
+x% Exp
Top
File:TOP IMAGE.png
+x% Exp
Legs
File:LEGS IMAGE.png
+x% Exp
Gloves
File:GLOVES IMAGE.png
+x% Exp
Boots
File:BOOTS IMAGE.png
+x% Exp
Complete set
+x% Exp

Mechanics

  • INSERT MECHANICS HERE*

<---IF THERE IS NOT AN AFK ACTIVITY YOU CAN DELETE THIS LINE AND BELOW--->