Magic: Difference between revisions
(Created page with "left '''Magic''' is one of the three combat classes in Runesaga . It involves using staffs, wands and Magic armour to increase your magic accuracy, magic strength and defensive bonuses. All magic weapons in Runesaga require no runes. == How to train Magic == In order to gain experience in the '''Magic''' skill, you need to have a '''Magic''' weapon equipped. Accurate gives accuracy bonuses for using it, If you want to focus mainly on ''...") |
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[[File:Magic icon (detail).png|left]] | [[File:Magic icon (detail).png|left]] | ||
'''Magic''' is one of the three combat classes in Runesaga . It involves using staffs, wands and Magic armour to increase your magic accuracy, magic strength and defensive bonuses. All magic weapons in | '''Magic''' is one of the three combat classes in Runesaga . It involves using staffs, wands and Magic armour to increase your magic accuracy, magic strength and defensive bonuses. All magic weapons in RuneSaga do not require any runes. | ||
== How to train Magic == | == How to train Magic == | ||
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== Magic bonuses == | == Magic bonuses == | ||
In RuneSaga, Magic stands as a cornerstone among the three combat disciplines, wielding profound influence both in battle and beyond. | In RuneSaga, Magic stands as a cornerstone among the three combat disciplines, wielding profound influence both in battle and beyond. Magic empowers enchantments on crafted items. | ||
Furthermore, Magic plays a pivotal role in defense against magical assaults. Unlike Melee and Ranged Defense, a player's Magic Defense is determined by a combination of Magic (70%) and Defense (30%) levels, alongside magical defense bonuses. | Furthermore, Magic plays a pivotal role in defense against magical assaults. Unlike Melee and Ranged Defense, a player's Magic Defense is determined by a combination of Magic (70%) and Defense (30%) levels, alongside magical defense bonuses. | ||
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|[[File:Magic potion(3).png]] | |[[File:Magic potion(3).png]] | ||
|[[Magic potion]] | |[[Magic potion]] | ||
| | |5-5 | ||
|Temporarily raises Magic level by | |Temporarily raises Magic level by 5. | ||
|- | |- | ||
|[[File:Celestial magic potion (3).png]] | |[[File:Celestial magic potion (3).png]] | ||
|[[Celestial magic potion]] | |[[Celestial magic potion]] | ||
| | |5-5 | ||
| | |You gain a +5 and 15% of magic level rounded down | ||
And +3% magic damage for 5 minutes '''DOES NOT STACK WITH THE 6% FROM IMBUED HEART''' | |||
|- | |- | ||
|[[File:Imbued heart.png]] | |[[File:Imbued heart.png]] |
Revision as of 23:33, 26 June 2024
Magic is one of the three combat classes in Runesaga . It involves using staffs, wands and Magic armour to increase your magic accuracy, magic strength and defensive bonuses. All magic weapons in RuneSaga do not require any runes.
How to train Magic
In order to gain experience in the Magic skill, you need to have a Magic weapon equipped. Accurate gives accuracy bonuses for using it, If you want to focus mainly on Magic experience, you should use Accurate.
Magic bonuses
In RuneSaga, Magic stands as a cornerstone among the three combat disciplines, wielding profound influence both in battle and beyond. Magic empowers enchantments on crafted items.
Furthermore, Magic plays a pivotal role in defense against magical assaults. Unlike Melee and Ranged Defense, a player's Magic Defense is determined by a combination of Magic (70%) and Defense (30%) levels, alongside magical defense bonuses.
Temporary Boosts
There are some temporary boosts you can get in RuneSaga to help not only your Magic skill.
Boost | Level
Increase |
Other Information (For exact boost #'s see specific potions) | |
---|---|---|---|
Magic potion | 5-5 | Temporarily raises Magic level by 5. | |
Celestial magic potion | 5-5 | You gain a +5 and 15% of magic level rounded down
And +3% magic damage for 5 minutes DOES NOT STACK WITH THE 6% FROM IMBUED HEART | |
Imbued heart | N/A | Imbued heart gives you 6% magic damage for 3 minutes. | |
20% Dmg Boost Card (Magic) | N/A | Doesn't necessarily boost the magic stat, but I'd be remiss if I didn't include it. 20% damage increase to magic damage for 30 minutes. |