Module:DropsLine
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Documentation for this module may be created at Module:DropsLine/doc
-- <nowiki> local p = {} local params = require('Module:Paramtest') local lang = mw.language.getContentLanguage() local coins_image = require('Module:Coins image') local curr_image = require('Module:Currency Image') local exchange = require('Module:Exchange') local yesno = require('Module:Yesno') local var = mw.ext.VariablesLua -- precalculated cached data local geprice = exchange._price local f_gealch = exchange._highalch local ptitle = mw.title.getCurrentTitle() local ns = ptitle.nsText local title = ptitle.fullText local pgTitle = ptitle.text local _noted = ' <span class="dropsline-noted">(noted)</span>' local coins_priceString = "%s coin%s" local other_priceString = "%s coin%s" local smwData = nil function getSMWInfo(item) mw.log("smw", item) if smwData ~= nil then return smwData end local smw = mw.smw.ask({ '[['..item..']]', '?High Alchemy value' }) if smw and smw[1] then smwData = { alch = smw[1]['High Alchemy value'] } else smwData = false end return smwData end --bg, txt, sort; acceptable non-quantity rarity names local rarities = { always = { 'table-bg-blue', 1 }, common = { 'table-bg-green', 16 }, uncommon = { 'table-bg-yellow', 64 }, rare = { 'table-bg-orange', 128 }, ['very rare'] = { 'table-bg-red', 1024 }, random = { 'table-bg-pink', 4096 }, varies = { 'table-bg-pink', 4096 }, once = { 'table-bg-pink', 65536 }, conditional = { 'table-bg-pink', 65536 }, _default = { 'table-bg-grey', 65536 } } -- colour-code local rarities_class = { { 1, 'table-bg-blue' }, { 1/25, 'table-bg-green' }, { 1/99.99, 'table-bg-yellow' }, { 1/999.99, 'table-bg-orange' }, { 1/9999999, 'table-bg-red' } } function get_rarity_class(val) for i,v in ipairs(rarities_class) do curr = v if val >= v[1] then break end end return curr[2] end function commas(n) if tonumber(n) then return lang:formatNum(tonumber(n)) else return n end end function expr(t) local noerr, val = pcall(mw.ext.ParserFunctions.expr, t) if noerr then return tonumber(val) else return false end end function sigfig(n, f) f = math.floor(f-1) if n == 0 then return 0 end local m = math.floor(math.log10(n)) f = math.max(m, f) local v = n / (10^(m-f)) v = math.floor(v + 0.5) * 10^(m-f) -- floor(x + 0.5) is standard rounding to one decimal place return v end p.sigfig = sigfig p.commas = commas function p.main(frame) local args = frame:getParent().args local frameArgs = frame.args -- Params and defaults local name,namenotes, quantity,quantitynotes, rarity,alt_rarity,alt_rarity_endash, raritynotes,citation,monVers = params.defaults{ {args.name or args.Name,'Item'}, {args.namenotes or args.Namenotes,''}, {args.quantity or args.Quantity,'Unknown'}, {args.quantitynotes or args.Quantitynotes,''}, {args.rarity or args.Rarity,'Unknown'}, {args.altrarity or args.AltRarity,''}, {args.altraritydash or args.AltRarityDash,''}, {args.raritynotes or args.Raritynotes,''}, {args.citation,''}, {args.version or args.Version,''}, } raritynotes = raritynotes .. citation local rolls = tonumber(args.rolls or args.Rolls) or false local rollstext = '' if rolls then rollstext = rolls .. ' × ' end local approx = yesno(args.approx or args.Approx or 'no', false) local isCoins = name:lower() == 'coins' local isNothing = name:lower() == 'nothing' local altname = params.default_to(args.alt or args.Alt,name) local gemwname = params.default_to(args.gemwname,name) local _smwname = params.default_to(args.smwname,gemwname) -- Remove version number from potions, enchanted jewellery, waterskins etc for smw local cleanedName local dropVers = '' if _smwname:match(' ?%(%d%)$') then cleanedName, dropVers = mw.ustring.match(gemwname, '^(.-) ?(%(%d%))$') elseif _smwname:match(' ?%(p%+*%)$') then cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-) ?(%(p%+*%))$') elseif _smwname:match('%#') then cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-)%#([%w%s%(%)]+)$') else cleanedName = mw.ustring.gsub(_smwname, ' %(%d%)$', '') end cleanedName = mw.text.trim(cleanedName) dropVers = mw.text.trim(dropVers) local smwname = cleanedName if dropVers ~= '' then -- get subobject instead smwname = cleanedName..'#'..dropVers end local useSmw = true if params.has_content(args.smw) then useSmw = args.smw:lower() ~= 'no' end if params.has_content(frameArgs.smw) then useSmw = frameArgs.smw:lower() ~= 'no' end local rarity_value if rarities[rarity:lower()] then rarity = params.ucflc(rarity) else rarity_value = rarity:gsub(',','') --temp place to put this without overriding rarity local rv1, rv2 = string.match(rarity_value, '([%d%.]+)/([%d%.]+)') if rv1 and rv2 then rarity = commas(rv1) .. '/' .. commas(rv2) rarity_value = rv1/rv2 else rarity_value = expr(rarity) end end local alt_rarity_value if rarities[alt_rarity:lower()] then alt_rarity = params.ucflc(alt_rarity) else alt_rarity_value = alt_rarity:gsub(',','') --temp place to put this without overriding rarity local rv1, rv2 = string.match(alt_rarity_value, '([%d%.]+)/([%d%.]+)') if rv1 and rv2 then alt_rarity = commas(rv1) .. '/' .. commas(rv2) alt_rarity_value = rv1/rv2 else alt_rarity_value = expr(alt_rarity) end end quantity = mw.ustring.lower(quantity) local gemw = yesno(args.gemw or 'yes', false) local alch = yesno(args.alch or 'yes', false) -- Test for existance of alch value local hasmwalch, smwalchval local valueInfo = { alch = { has = false, value = 0 }, ge = { has = false, value = 0 } } if isNothing then gemw = false elseif isCoins then -- coins override valueInfo = { alch = { has = true, value = 1 }, ge = { has = true, value = 1 } } else -- find alch price if alch then -- first check cache for alch value if cached_alch ~= nil then valueInfo.alch = { has = true, value = cached_alch } elseif gemw then -- then check gemw for alch value local hasgealch, gealchval = pcall(f_gealch,gemwname) if hasgealch then if gealchval > -1 then valueInfo.alch = { has = true, value = tonumber(gealchval) } end end end if not valueInfo.alch.has then -- failed to find alch in GEMW or is on the no-ge list/override -- lookup in SMW local smwret = getSMWInfo(smwname) if smwret and smwret.alch ~= nil then -- alch is defined, use it valueInfo.alch = { has = true, value = smwret.alch } else alch = false end end end -- find ge price if gemw then if geprice_frombulk ~= nil then valueInfo.ge = { has = true, value = geprice_frombulk } else gemw = false end end end -- Use 'File:<name>.png' if no image param -- Use 'File:<image>' if image param; image param will include extension -- Special catch for coins local image,image_n if isCoins then image_n = coins_image(quantity) else image_n = params.default_to(args.image or args.Image, name .. '.png') image_n = mw.ustring.gsub(image_n, '#.+$', '.png') end if image_n:lower() == 'no' or params.is_empty(args.name or args.Name) then image = '' elseif isNothing then image = '[[File:Bank filler.png|link=Nothing|alt=This does not exist.]]' else image = mw.ustring.format('[[File:%s|link=%s|alt=%s: %s drops %s with rarity %s%s in quantity %s]]', image_n, name, image_n, title, name, rollstext, rarity, quantity) end -- this only affects the JSON local rdt = string.lower(args.rdt or '') == 'yes' -- Table row local ret = p._main(name, altname,namenotes, quantity,quantitynotes, rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value, raritynotes,image, valueInfo,gemw,alch,alt, isCoins, isNothing, frameArgs,monVers, cleanedName,dropVers,smwname, rdt,useSmw, approx,rolls) -- categories for mainspace local cats = '' local onMain = ns == '' or ns == 'RuneScape' if onMain and useSmw then cats = categories{name,quantity,rarity} end return ret..cats end -- main function to generate the row function p._main(name, altname,namenotes, quantity,quantitynotes, rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value, raritynotes,image, valueInfo,gemw,alch,alt, isCoins, isNothing, frameArgs,monVers, cleanedName,dropVers,smwname, rdt,useSmw, approx, rolls) -- GE value, alch value, quantity cell contents local total, alchtotal, vsort, vasort, _h, _l quantity, _h, _l = qty(quantity, isNothing) if valueInfo.ge.has then total, vsort, totalavg = get_total(valueInfo.ge.value,_h,_l) total = total or 'Not sold' end if valueInfo.alch.has then alchtotal, vasort, alchtotalavg = get_total(valueInfo.alch.value,_h,_l) alchtotal = alchtotal or 'N/A' end -- value sorts if type(vsort) ~= 'number' then vsort = 0 end if type(vasort) ~= 'number' then vasort = 0 end -- quantity notes if #quantitynotes > 3 then quantity = quantity..quantitynotes end -- rarity cell contents local rare_class, rare_sort if rarity_value == undefined then rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default) elseif rarity_value == false then rare_class, rare_sort = unpack(rarities._default) else rare_sort = 1/rarity_value rare_class = get_rarity_class(rarity_value) end local rollstext = '' if rolls then rollstext = rolls .. ' × ' rare_sort = rare_sort / rolls rare_class = get_rarity_class(math.min(1/rare_sort,0.99)) end local tilde = '' if approx then tilde = '~' end local _r = rarity -- monster versions local hasRowwideVersion = false local tblVers = frameArgs.version local versionKey = 'DEFAULT' if params.has_content(tblVers) then -- versions applied to the entire table versionKey = tblVers end if params.has_content(monVers) then -- versions applied to this row versionKey = monVers hasRowwideVersion = true end local quantityClassOverride = isNothing and 'table-na' or nil -- Table row creation local ret = mw.html.create('tr') -- row-wide things :css('text-align','center') -- inventory image :tag('td') :addClass('inventory-image') :wikitext(image) :done() -- item name :tag('td') :css('text-align','left') :addClass('item-col') :wikitext(string.format('[[%s|%s]]%s',name,altname,#namenotes > 3 and namenotes or '')) :done() -- quantity :tag('td') :addClass(quantityClassOverride) :attr('data-sort-value',_h) :wikitext(quantity) :done() -- rarity local rarity_cell = ret:tag('td') local rarity_span = rarity_cell:tag('span') rarity_span:wikitext(rollstext .. tilde .. rarity) rarity_cell:attr('data-sort-value',rare_sort) :addClass(rare_class) if type(rarity_value) == 'number' then rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value)) rarity_span:attr({ ['data-drop-fraction'] = rollstext .. tilde .. rarity, ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)), ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3), ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3), ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3), }) end if alt_rarity ~= '' then if alt_rarity_endash ~= '' then rarity_cell:tag('span'):wikitext('–') else rarity_cell:tag('span'):wikitext('; ') end local alt_rarity_span = rarity_cell:tag('span') alt_rarity_span:wikitext(alt_rarity) if type(alt_rarity_value) == 'number' then alt_rarity_span:attr({ ['data-drop-fraction'] = alt_rarity, ['data-drop-oneover'] = '1/' .. commas(sigfig(1/alt_rarity_value, 3)), ['data-drop-percent'] = sigfig(100 * alt_rarity_value, 3), ['data-drop-permil'] = sigfig(1000 * alt_rarity_value, 3), ['data-drop-permyriad'] = sigfig(10000 * alt_rarity_value, 3), }) end end if #raritynotes > 3 then rarity_cell:wikitext(raritynotes) end -- setup GE and alch cells local ge_td = ret:tag('td') local alch_td = ret:tag('td') -- common attributes ge_td :attr('data-sort-value',vsort) :addClass('ge-column') :css({ ['text-align'] = 'right', cursor = 'help' }) alch_td :attr('data-sort-value',vsort) :addClass('alch-column') :css({ ['text-align'] = 'right', cursor = 'help' }) local ge_td_title, ge_td_content, alch_td_title, alch_td_content --Cases for the GE, alch values, and isNothing handling if isNothing then ge_td_content = 'N/A' ge_td_title = 'This does not exist.' ge_td:addClass('table-na'):css('text-decoration', 'underline dotted') alch_td_content = 'N/A' alch_td_title = 'This does not exist.' alch_td:addClass('table-na'):css('text-decoration', 'underline dotted') elseif isCoins then local coinsStr = lang:plural(vsort, '', 's') ge_td_title = mw.ustring.format(coins_priceString, total, coinsStr) ge_td_content = total alch_td_title = mw.ustring.format(coins_priceString, total, coinsStr) alch_td_content = total else if valueInfo.ge.has then ge_td_title = mw.ustring.format(other_priceString, commas(valueInfo.ge.value), lang:plural(valueInfo.ge.value, '', 's')) ge_td_content = total end if valueInfo.alch.has then alch_td_title = mw.ustring.format(other_priceString, commas(valueInfo.alch.value), lang:plural(valueInfo.alch.value, '', 's')) alch_td_content = alchtotal end if ge_td_content == nil then ge_td_content = 'Not sold' ge_td_title = 'This item cannot be traded on the Grand Exchange.' ge_td:addClass('table-na'):css('text-decoration', 'underline dotted') end if alch_td_content == nil then -- nothing else triggered alch_td_content = 'N/A' alch_td_title = 'This item cannot be alchemised.' alch_td:addClass('table-na'):css('text-decoration', 'underline dotted') end end ge_td:wikitext(ge_td_content):attr('title', ge_td_title) alch_td:wikitext(alch_td_content):attr('title', alch_td_title) -- SMW local onMain = ns == '' or ns == 'RuneScape' local unrecognizedDropVersionCategory = '' if onMain and useSmw and isNothing ~= true then local smw_sub = {} -- check if applies to all or only a version --add function to reduce image to File:Some name.png local smwImage = mw.text.encode(image) local smwNameNote = mw.text.killMarkers(namenotes) local smwQuantity = mw.text.killMarkers(quantity) smwQuantity = smwQuantity:gsub('<span class="dropsline%-noted">', '') smwQuantity = smwQuantity:gsub('</span>', '') smwQuantity = smwQuantity:gsub(',', '') smwQuantity = smwQuantity:gsub(' ', ' ') smwQuantity = smwQuantity:gsub(';', ',') local smwRarityNote = mw.text.killMarkers(raritynotes) local smwRolls = rolls or 1 local subcount = 1 if var.varexists( 'dropcount' ) then subcount = var.var( 'dropcount', 1 ) subcount = subcount + 1 var.vardefine( 'dropcount', subcount) else var.vardefine( 'dropcount', 1) end local subname = 'DROP_'..subcount..'_'..smwname..'_'..smwQuantity..'_'..rarity subname = string.gsub(subname,'#','') dropFrom = pgTitle if versionKey ~= 'DEFAULT' then dropFrom = pgTitle .. '#' .. versionKey end local droppedItemName = 'Dropped item' if rdt == true then droppedItemName = 'Dropped item from RDT' end local dropType = frameArgs.dtype or 'combat' local seenLevels = {} for dropVersion in string.gmatch(versionKey, ' *([^,]+) *') do local dropLevelVar = string.format("DropLevel_%s_%s", dropType, dropVersion) if not var.varexists(dropLevelVar) and versionKey ~= 'DEFAULT' and dropType ~= 'reward' then unrecognizedDropVersionCategory = unrecognizedDropVersionCategory..'[[Category:Uses unrecognized drop version]]' end local curDropLevelValues = var.var(dropLevelVar) for curDropLevel in string.gmatch(curDropLevelValues, ' *([^,]+) *') do seenLevels[curDropLevel] = true end end local orderedLevels = {} for level, _ in pairs(seenLevels) do local n = tonumber(level) if n ~= nil then table.insert(orderedLevels, n) end end table.sort(orderedLevels) local dropLevel = table.concat(orderedLevels, ',') local smw_json = { ['Dropped item']=smwname, ['Name Notes']=smwNameNote, ['Drop Quantity']=smwQuantity, ['Quantity High']=_h, ['Quantity Low']=_l, Rarity=rarity, ['Alt Rarity']=alt_rarity, ['Alt Rarity Dash'] = alt_rarity_endash, ['Rarity Notes']=smwRarityNote, ['Rolls']=smwRolls, ['Drop Value'] = valueInfo.alch.value or 0, ['Dropped from'] = dropFrom, ['Drop level'] = dropLevel, ['Drop type'] = dropType } local smw_sub = { [droppedItemName] = smwname, ['Dropped from'] = dropFrom, ["Drop JSON"] = mw.text.jsonEncode(smw_json) } mw.smw.subobject(smw_sub, subname) end return tostring(ret) .. unrecognizedDropVersionCategory end function qty(quantity, isNothing) -- if no quantity is given, return unknown if string.lower(quantity) == 'varies' then return 'Varies' elseif isNothing then return 'N/A' elseif not quantity or string.lower(quantity) == 'unknown' then return 'Unknown' end -- en dashes are the proper dash for number ranges -- replace all hyphens and em dashes with en -- strip *all* whitespace -- change '(noted)' to '$n' for parsing quantity = mw.ustring.gsub(quantity,'[-—]','–') :gsub('%s','') :gsub('%(noted%)','$n') -- split list into table local vals = mw.text.split(quantity,'[,;]') local low = 2147483648 local high = 0 -- recreate the quantity string to ensure consistent formatting local numstr = {} for i, v in ipairs(vals) do local clean = v:gsub('$n','') -- if list element contains an en dash (indicating range) -- Find the smaller/larger number (just in case) -- Compare them to the current min/max -- put them in order with desired format if mw.ustring.find(v,'–') then local splitvals = mw.text.split(clean,'–') -- assume a is smaller, b is larger local a = tonumber(splitvals[1]) local b = tonumber(splitvals[2]) -- Just in case if a > b then a,b = b,a end if a < low then low = a end if b > high then high = b end local addx = commas(a)..'–'..commas(b) if v:find('$n') then addx = addx.._noted end table.insert(numstr,addx) else local a = tonumber(clean) if a < low then low = a end if a > high then high = a end local addx = commas(a) if v:find('$n') then addx = addx.._noted end table.insert(numstr,addx) end end -- Add a line break if there are too many elements -- To keep the tables thin if #numstr > 11 then local mid = math.floor(#numstr/2) numstr[mid] = '<br/>'..numstr[mid] end -- To prevent any possible confusion with formatted numbers -- elements should be separated with semicolons followed by a space numstr = table.concat(numstr,'; ') -- If no numbers are found in the string, return unknown if not numstr:find('%d') then return 'Unknown', price end return numstr, high, low end function get_total(value,qhigh,qlow) -- if no alch value is given, return unknown if not value or string.lower(value) == 'unknown' then return value end -- if value is negative (from smw/ge) it cannot be alched if tonumber(value) and tonumber(value) < 0 then return false end -- if no numbers return not alchemisable if not tonumber(value) and not value:find('%d') then return false end -- en dashes are the proper dash for number ranges -- replace all hyphens and em dashes with en -- strip *all* whitespace value = mw.ustring.gsub(value,'[-—]','–') :gsub('%s','') -- split list into table local vals = mw.text.split(value,'[,;]') -- All value ranges will be a range -- e.g. if items valued at 100 coins are dropped in quantities of 1, 3, 5 -- the value returned will be 100–500 rather than 100; 300; 500 -- If low and high vars are the same in the end, only 1 value is displayed local low = 2147483648 local high = 0 -- recreate the alchval string to ensure consistent formatting for i, v in ipairs(vals) do local clean = v:gsub('$n','') -- if list element contains an en dash (indicating range) -- Find the smaller/larger number (just in case) -- Compare them to the current min/max -- put them in order with desired format if mw.ustring.find(v,'–') then local splitvals = mw.text.split(clean,'–') -- assume a is smaller, b is larger local a = tonumber(splitvals[1]) local b = tonumber(splitvals[2]) -- Just in case if a > b then a,b = b,a end if a < low then low = a end if b > high then high = b end else local a = tonumber(clean) if a < low then low = a end if a > high then high = a end end end local valret, sort, avg if not qhigh or not qlow then sort = high avg = high valret = commas(high) else local lower = qlow * low local higher = qhigh * high if higher == lower then valret = commas(higher) avg = higher else valret = commas(lower)..'–'..commas(higher) avg = (lower+higher)/2 end sort = higher end return valret, sort, avg end -- adding categories to mainspace function categories(...) local name,quantity,rarity = unpack(...) local ret = '' name = name:lower() quantity = quantity:lower() if name:find('clue scroll') then ret = ret .. '[[Category:Monsters that drop clues]]' end if rarity == nil or rarity == '' or rarity:lower() == 'unknown' then ret = ret .. '[[Category:Needs drop rarity added]]' end if quantity:find('Unknown') then ret = ret .. '[[Category:Needs drop quantity added]]' end return ret end return p -- </nowiki>