Armies of Anubis

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General Information

Armies of Anubis can be accessed by running south of Home until you see Sphox's pyramid. Once there you will click the left Jackal statue and you will be moved to the Armies of Anubis lobby.


Equipment recommendations and Inventory setups

Equipment

Item(most effective -> least effective)
Elric's hood (+) Elric's hood (corrupt) (+) Solrot's hood T5 Solrot's hood T4 Solrot's hood T3
Atomic amulet (i) Atomic amulet Molten amulet (i) Molten amulet Amulet of fury
Completionist cape Aerial assembler Max cape Atomic cape Molten cape
Elric's top (+) Elric's top (corrupt) (+) Solrot's tunic T5 Solrot's tunic T4 Solrot's tunic T3
Elric's legs (+) Elric's legs (corrupt) (+) Solrot's leggings T5 Solrot's leggings T4 Solrot's leggings T3
Elric's crossbow (+) Elric's crossbow (corrupt) (+) Solrot's crossbow T5 Solrot's crossbow T4 Solrot's crossbow T3
Skull buckler Scholar's shield N/A if using Solrot's crossbow
Relic of recoil N/A doesn't help in AoA
Gloves of vigilance Horned vambraces Barrows gloves Black dino vambraces Scholar's gloves
Verdant boots Horned boots Ranger boots Dragon boots Scholar's boots
Ring of influence Ring of precision Ring of wealth (i) Ring of wealth Ring of greed
Gilded gravesword N/A

Inventory setups

Expensive
Slot Melee Magic
Stygian's hood (+) Ilion's hood(+)
Stygian's body (+) Ilion's Robe (+)
Stygian's legs (+) Ilion's legs (+)
Stygian's flail (+) Ilion's staff(+)
Devious defender Eldritch lantern
Spec weapons
Gilded gravesword Marauder's bow
Semi-budget
Slot Melee Magic
Demonhunter helm Psychic hat
Demonhunter body Psychic top
Demonhunter legs Psychic legs
Demonhunter daggers Psychic staff
N/A Eldritch lantern
Intrepid boots N/A
Spec weapons
Gilded gravesword Marauder's bow
Budget
Slot Melee Magic
Solrot's greatsword T3 Solrot's staff T3
Molten cape Cold fusion cape
Intrepid boots Astral boots
Molten amulet Cold fusion amulet
N/A Eldritch lantern

Fill the rest of your inventory with these items

How to complete

Armies of Anubis has 5 rooms of challenges. The first 3 rooms have 3 waves of monsters each, with the 4th and 5th rooms having only 1 monster.

Room 1

Wave Monsters in wave per player Strategy
1 x3 x4 Pray melee. The scarabs are like Fight caves bats and drain a prayer point each attack.
2 x4 x3 Pray melee, aim for the Skeletal jackals if you can because they drain run energy.
3 x2 Pray mage, they don't do damage.

Room 2

Wave Monsters in wave per player Strategy
1 x6 Pray melee. The scarabs drain 1 prayer point per attack and deal 1-3 typeless damage.
2 x3 Pray melee they don't do damage.
3 x3 x3 Pray range for the Javelinists and mage for the Acolyte's. They will hit off tick so if you pray correctly you should take 0 damage.

Room 3

Wave Monsters in wave per player Strategy
1 x4 Pray range. Use either style other than magic. If you get hit off prayer, they will poison you.
2 Swap between protect from range and magic, similar to the last server. They hit off prayer, so 0 damage as long as you pray correctly.
3 Pray melee and swap your combat styles depending on what he prays. The guardian swaps overheads every 3 attacks. Just swap between your two styles you bring.

Room 4

Wave Monster Strategy
1 Protect from melee, use ranged and kite the boss around the room. If he charges his special, move two tiles away. He enrages at approx 50% hp.

Room 5

Wave Monster Strategy
1 Protect from range/mage. If he throws his hands up he is maging, if he kind of headbutts, he is ranging. Snakelings can venom, but your AoE should take them down before they get to you. Use Range/Mage.

Rewards

After every room you get a reward. It will be in a Gilded Sarcophagus. Each room gives you a different amount of loot rolls. Room 1 being one loot roll, room 2 being two, etc. You also have a chance at pet from Room 4 & 5.

Item Amount Rarity
Coins 250k-1m 1/1
Marauder's bow 1-1 1/14661