Armies of Anubis can be accessed by running south of Home until you see Sphox's pyramid. Once there you will click the left Jackal statue and you will be moved to the Armies of Anubis lobby.
Armies of Anubis has 5 rooms of challenges. The first 3 rooms have 3 waves of monsters each, with the 4th and 5th rooms having only 1 monster.
Room 1
Wave
Monsters in wave per player
Strategy
1
x3 x4
Pray melee. The scarabs are like Fight caves bats and drain a prayer point each attack.
2
x4 x3
Pray melee, aim for the Skeletal jackals if you can because they drain run energy.
3
x2
Pray mage, they don't do damage.
Room 2
Wave
Monsters in wave per player
Strategy
1
x6
Pray melee. The scarabs drain 1 prayer point per attack and deal 1-3 typeless damage.
2
x3
Pray melee they don't do damage.
3
x3 x3
Pray range for the Javelinists and mage for the Acolyte's. They will hit off tick so if you pray correctly you should take 0 damage.
Room 3
Wave
Monsters in wave per player
Strategy
1
x4
Pray range. Use either style other than magic. If you get hit off prayer, they will poison you.
2
Swap between protect from range and magic, similar to the last server. They hit off prayer, so 0 damage as long as you pray correctly.
3
Pray melee and swap your combat styles depending on what he prays. The guardian swaps overheads every 3 attacks. Just swap between your two styles you bring.
Room 4
Wave
Monster
Strategy
1
Protect from melee, use ranged and kite the boss around the room. If he charges his special, move two tiles away. He enrages at approx 50% hp.
Room 5
Wave
Monster
Strategy
1
Protect from range/mage. If he throws his hands up he is maging, if he kind of headbutts, he is ranging. Snakelings can venom, but your AoE should take them down before they get to you. Use Range/Mage.
Rewards
After every room you get a reward. It will be in a Gilded Sarcophagus. Each room gives you a different amount of loot rolls. Room 1 being one loot roll, room 2 being two, etc. You also have a chance at pet from Room 4 & 5.