Bowser Jr.

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Bowser Jr.
Combat Level 1460
Hitpoints 6000
Aggressive Always
Attack Style Magic, Ranged and Melee
Weakness Range

General Information

Bowser Jr. is a boss similar to the Galvek fight in OSRS. He is a dragon-type boss so using the Saiyan armour is a great way to fight this boss.

Getting There

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Mechanics

Bowser Jr. has 6,000 health and four phases, with each phase consisting of 1,500 Hitpoints. He uses all three forms of Combat, and a special fireball dragonfire attack which is capable of killing the player in one hit if they do not move away from it, regardless of their protection. However, the player will receive half damage of the dragonfire attack if they are one tile away from the where the dragonfire lands.

He can also launch pink dragonfire, which disables all prayers upon impact, and an orange dragonfire spirit, which behaves like regular dragonfire.

The effects of super antifire potion do not work against the special one-hit attack. However, using a super antifire potion in combination with the Anti-dragon shield will nullify all damage from his orange and pink dragonfire attacks. Using the potion on its own will not reduce damage much, and using the shield on its own will reduce damage significantly.

He shoots purple mushrooms which drain the player’s run energy.

Compared to the similar fight with Galvek in OSRS, Bowser Jr. is not immune to the effects of the Ring of Recoil.

Phase I (Fire)

Bowser Jr. stands north of the arena, attacking players with Magic and Ranged attacks. He can occasionally launch bomb-ombs, which if touched (bombs cover a 3x3 radius), will deal an incredible amount of damage, and will very likely instantly kill the player. These fire bombs are always placed in the same position, and will explode after a set amount of time has passed or if the player moves within one tile of it. This phase is common to die in due to players trying to move to avoid his special dragonfire attack, resulting in the player running into a bomb and dying. In between the Magic and Ranged attacks, he will occasionally use a dragonfire attack, including both the regular and pink dragonfire.

Phase II (Wind)

In phase II, Bowser Jr stands west of the arena, attacking players with Magic and Ranged attacks. He can occasionally launch purple mushrooms that drain the player's run energy by 40%. Bowser Jr still uses the one-hit fireball and dragonfire attacks in this phase.

Phase III (Water)

In phase III, Bowser Jr stands west of the arena, attacking players with Magic and Ranged attacks. He can occasionally send out Torpedo Teds (acting much like the tsunami waves during the Galvek fight) along with the standard one-hit fireball. If hit by these torpedos, the player will take over 100 damage. Phase III has the potential to be Bowser Jr’s deadliest phase, as the player has very limited room for movement if Bowser Jr launches his tsunami and his fireball special while the tsunami is active, leaving almost no room for error.

Phase IV (Earth)

In phase IV, Bowser Jr stands in the middle of the arena, attacking players with Magic, Ranged and melee attacks (if standing in melee distance). He can occasionally launch Thwomps (earth projectiles), which if they fall on the player, you will be stunned for a few seconds. This deals no actual damage to the player, but leaves them extremely vulnerable to the highly damaging dragonfire, which he almost always uses if he is successful in stunning the player. His earth attack can be avoided by simply moving one square. Moreover, walking back and forth on the North or South end allows the player to avoid his Thwomps.

Combat stats

Combat stats
6000
125
125
100
125
150
Aggressive stats
0
0
0
600
500
Defensive stats
5000
5000
5000
5000
150

Drop Table

Guaranteed Drops
Item Amount Rarity
Big bones
1-1
1/1
Drop Sources
Item Amount Rarity
Prize bag
1-3
1/8
Heavy prize bag
1-3
1/11
Deluxe prize bag
1-3
1/20
Crystal key
1-3
1/16
Mystic ticket (left half)
1-1
1/80
Mystic ticket (right half)
1-1
1/80
Mystic ticket
1-1
1/400
20% Dmg Boost Card (Magic)
1-1
1/720
5% Luck Boost Card
1-1
1/400
5% Crit Boost Card
1-1
1/400
Dragon key
3-3
1/50
Cosmic rune
40-160
1/40
Death rune
40-160
1/40
Soul rune
40-160
1/40
Blood rune
40-160
1/40
Grimy ranarr weed
8-22 (Noted)
1/40
Snape grass
8-22 (Noted)
1/40
Coins
1M-5M
1/2
Potato cactus
12-22 (Noted)
1/40
Grimy lantadyme
12-22 (Noted)
1/40
Soulless sapphire
1-1
1/40
Psychic hat
1-1
1/200
Psychic top
1-1
1/200
Psychic robe
1-1
1/200
Psychic staff
1-1
1/200
Mewtoo
1-1
1/1000

Location

Location Map
Kanto Caverns